A relatable context
It’s 2 pm just after lunchtime. You have a reading class
with 40 students. After entering the classroom, you have discovered that half
of the class is yawning as if they immediately need a short nap. Right at that
moment, you start thinking 'how will I motivate them to be engaged for the upcoming
2 hours!' You probably feel like sailing across an ocean with a boat and an oar.
At the same time, your students are thinking ‘how will we survive among extreme
boredom (of reading) in the long two hours!’ They seemingly feel like searching for a
ray of light at the end of a dark tunnel. Both of the parties are thinking, ‘miles
to cross before I finish my lesson’. So, why not give a motivational booster by
flying in the class time together with a Boeing Dreamliner airbus instead of tough
sailing or stumbled walking? Yes, incorporation of tech games in the classroom can
motivate the students to be engaged in the class-work and also can motivate the
teachers to teach.
Teaching English language skills in mixed ability classrooms
is not easy. Teaching receptive skills is even more challenging in terms of motivating
and engaging the students in classrooms tasks. In this respect, researches in
the field of classroom motivation show a very strong and positive connection
between technology-enhanced games and student-teacher motivation. Here, I want
to introduce Quizlet, an online gaming tool that can be utilized for carrying out
engaging classroom activities.
Features
Using Quizlet activities in the classroom may give you the experience of flying with one of the fastest and most luxurious airbus: a Boeing Dreamliner. Quizlet has several studying and learning features among which flashcards, matching games, spelling games, live quizzes, and electronic assessments are pivotal ones. Teachers can create and store classroom lessons, study materials and activities by using which live games can be played. Moreover, with the free version of Quizlet, it is possible to create and use a range of different activities which may not be possible with some other similar kinds of gaming tools like Triptico where if you do not get registered for the paid version, you will get partial access to many of the interactive activities. It is really easy to use and by following some simple steps, you can devise various tasks for students:
Pedagogical justification
If you are confused about the pedagogical rationale or
doubtful of the effectiveness of classroom incorporation of techno-games, here
is a boost up for you. Ushioda (2013) states that in the ELT classes, gaming
tools can help students to be motivated while focusing on developing their
grammatical accuracy in English. Stockwell (2013) summarizes that
computer-mediated games and instructions can bring novelty into the class and
it creates room for individualized instruction and non-judgmental feedback
which help to create a motivating environment where students can work autonomously.
Not only that, while playing digital online games in the classroom for
learning, the students’ “self is affirmed, the individual feels authentic and
is motivated to continue with current and similar activities” (Henry, 2013, p.
142).
But, what’s about the teachers? Don’t they need motivation? In this regard, Stockwell (2013) asserts that, when teachers can observe positive learner
attitude and increased motivation which result from tech games, they also
become motivated to teach.
Creating classroom activities
I have provided a demonstration of how you can create a basic
and simple classroom activity for learning vocabulary while teaching reading.
If you have time, you can have a look:
Why Quizlet?
If the activities can be created skillfully and administered
appropriately, this gaming tool can turn out to be a powerful means for
enhancing students’ motivation and engagement in the classroom. By using the
content which I mentioned in my video in the previous section, Students can build
on their previous knowledge and then can refresh their schemata while
participating in that. Theoretically, this activity is based on constructivism
where the learners are also believed to be the knowers. Again, while playing
live games in pairs or groups, students are negotiating among themselves meaningfully
to find out the correct answer which idea is supported by social-constructivist
theory. Moreover, students’ engagement with the tech games promotes autonomy
and increases their level of motivation which are inextricably related to
positive teaching-learning outcomes.
Downsides
Everything in the world has two sides: positive and
negative. Quizlet is also not above its limitations. Firstly, for unlocking
advanced level activities I am afraid you need to purchase those. Secondly, in-built
options for activities are majorly vocabulary-oriented and it is difficult to
re-organize those for teaching things other than lexical features. Lastly, a common
limitation for technology-enhanced games, those are not suitable for use in low-resource
classrooms. Therefore, as flying with an airbus, you need to keep in mind your
(and your students’) affordances and access to available resources.
Caution!
You need to be careful of overdoing it in the classroom
which may move your class away from the core pedagogical focus. Do not expect that
the use of gaming tools will motivate your students automatically. Only an
effective blend of devising the activities and administering those in proper
contexts can ensure success! Sometimes, regarding the availability of technological
devices and internet connection, you may need to strike a balance between the ‘haves’
and ‘non-haves’.
Ending notes
The issue of motivating and engaging the students during
classroom activities cannot be addressed by a simple search:
‘Google! Google! Dear one! Please tell me which one is the
most motivating classroom activity for my students?’
So, what to do?
Come on! Explore! Discover! Challenge yourself! Take risks! Look
forward! Try possible way-outs!
What are you waiting for?
Useful resources
https://quizlet.com/blog/how-to-use-quizlet-classes-like-a-pro
Hi Jannet,
ReplyDeleteI like the metaphor when you compare language learning as a flight journey. That means each language learner may experience the darkest time, just like the long and boring flight especially when it's at night. The video is quite considerate and thanks for taking the time and effort to make us clear about how Quizlet can be used for word games!(ง •̀_•́)ง
Hi Leo!
DeleteThanks for your inspiring comment! I am glad that you could manage time to go through my writing and video.
Hello Jannet.The first paragraph really catch my attention to look through your blog! And I really enjoy your words and tone in the blog. Looking forwar to read your next blog :)
ReplyDeleteHi Jing!
DeleteI am happy that you liked my blogging tone. Hope you will read through the next ones.
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ReplyDeleteHi Jannat- what a great blog- the first paragraph in particular was brilliant :), after that start a thorough, well written review. My only comment (I hope you don't mind) is remember blogs are informal (no need for quotes/referencing/page numbers) although saying that you definitely make it work :). Great job.
ReplyDeleteHi Niko!
DeleteI am happy that I have received compliments from an expert blogger like you! Regarding quotes, may be I am too much influenced by the educational blogs! Many thanks for your constructive comment.
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ReplyDeleteThis comment has been removed by the author.
ReplyDeleteWhat a beautifully and logically written review, Jannat. I loved the story you've made for the introduction- it brings readers' eyes to your forthcoming topic. You've considered teachers' motivation as well which is recognised less than learners' in the field. I got motivated when my students were, so you can say that again. The part I liked the most is that you've recorded yourself to introduce the tool which is much well focused on your own needs for this blog- wow! You're expert. Thank you for such a thoughtful and detailed post. See you next week :)
ReplyDeleteHi Suji!
DeleteMany thanks for your encouraging words. I am now more motivated to blog. I am glad that you went through it thoroughly.
This is a model for an impressive post, Jannatul
ReplyDeleteIt contains many items that really attract my attention, i.e., the narrative style your started with, the explanatory video you added and the organized way of mentioning the advantages and the disadvantages of Quizlet.
It is really impressive! Good job!
This is an interesting metaphoric version of quizlet. You have combined humour and pedagogical insights into the app.
ReplyDelete